A realm both vast and mysterious, largely unexplored by the people who inhabit it. While Guilds build men into masters and Nations continue their disputes, one would be a fool to assume that it is Kings who rule these lands...
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And That's a Wrap
Sun May 30, 2010 12:18 am by Kami
This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.

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Your Site-Moving Questions, Answered~!
Wed May 26, 2010 3:12 pm by Kami
We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.

Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …

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 Minor and Major Techs

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Mitsuru Iijima
Drifter, 7th Rank
Drifter, 7th Rank

Posts : 30
Rep. : 0
Join date : 2010-02-27

PostSubject: Minor and Major Techs   Sat Feb 27, 2010 1:21 am

Mitsuru has some talent with the guitar, and has a remarkable memory. Often, he can play by ear as well... Of course, that wouldn't get him anywhere in a fight though.

Quite adept with guns, he never seems able to afford the ammunition for them, and therefore never really uses them. Hidden in numerous places are an assortment of blades (some poisoned), throwing stars, darts and even a crossbow, sometimes. But, yet again, Mitsuru usually runs into the same problem; bolts cost money... After leaving home, Mitsuru doesn't have money. Simple? Understandable? Alright, moving on...

Covering his shins seems to be a leather half-chap with multiple different symbols and such etched into it. These glow a sort of neon green as Mitsuru activates them. An electrical charge laces the material, effectively becoming a weapon in itself. Any kicks delivered while the chaps are activated will deliver quite a shock. Sometimes even enough to paralyze someone. This charge can be transfered to most anything, and can remain constant until destroyed, or Mitsuru runs out of energy.

Not quite refined in energy techniques, Mitsuru usually prefers to lie in wait and use the element of surprise to his advantage. He isn't terribly strong, but can use the electricity in the chaps to propel himself in any direction in literally the blink of an eye. Though it still uses a lot of energy, Mitsuru can effectively step at half light speed, at the moment. He hopes to train until he can get to light speed, of course.
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